sobota, 6 lipca 2019
HLSLexplorer 1.01 - UI improvements and D3D12 rendering backend
Hi, A new version of HLSLexplorer, 1.01 is done and available to download from here (Google Drive). The executable is working on Windows ...
niedziela, 16 czerwca 2019
Reverse engineering the rendering of The Witcher 3, part 15 - fog
Fog can be implemented in many ways. However, times when we could apply simple distance-based fog and be happy with it are gone forever (...
sobota, 11 maja 2019
Reverse engineering the rendering of The Witcher 3, part 14 - cirrus clouds
When it comes to being outdoor, sky is one of these aspects which decide if the world in a game is believable. Think about that for a while ...
sobota, 6 kwietnia 2019
Reverse engineering the rendering of The Witcher 3, part 13c - witcher senses (fisheye effect & final combining)
Welcome! This is the last part of reverse engineering witcher senses effect from The Witcher 3: Wild Hunt. Quick look on what we have n...
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